About The Project

Gamified Courses and Happy Atmosphere At School

2021-2-AT01-KA210-SCH-000050174

The project forms the framework for the partner schools to improve pedagogical approaches and methods for the needs
of the education and the students.As a constellation,learners and organisations are needed to react on the needs of an
European community in the 21st century and the change in the field of education is necessary.We need to fight against
early school leaving and integrate 21st Century Key Competences &GBL and PBL into our School Policy which is also included in Distance Learning,Digital Learning and European Citizenship.

You have to learn the rules of the game and then you have to play better than anyone else.
Albert Einstein
Gamified Courses and Happy Atmosphere At School
0 K+
Current Enrollments
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Qualified Staff
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Clubs & Activities
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Active PTFA Members
Objectives

• Understand the benefits of game-based learning.
• Be aware of successful use of digital games as a learning resource.
• Know digital games that you can use as a learning resource in the classroom and their expected learning benefits.
• Understand the differences between digital game genres and their learning benefits.
• Understand the requirements for the successful use of digital games for learning.
• Understand how to assess if a digital/real time game is suitable for the classroom.

Activities

4 mobs in Austria,Italy Lithunia and Turkey (Virt;
3 Erasmus Corners
2 eTwinning projects
Website
2 Newsletters
1 E-book board games in STEAM
20 Seminars
8 Student Forums-4 Face to Face/4 Online
15 workshops
12 Plenary Speech
8 Brochures GBL in Edu
8 Leaflets Gamification in Edu
1 Free Mobile STEAM Game
50 Board Game Design
Gam-Jam on Genially for Maths
25 Digital Game design on Wordwall

RESULTS
EXPECTED INTANGIBLE RESULTS

All participants will be more conscious in innovative teaching & learning tecniques, each partner’s education system ,coding,parental control ,GBL& PBL and Gamification.It will contribute better cultural and educational understanding

.Students will also broaden their linguistic competence ,digital and communication skills and have international friendship.

EXPECTED TANGIBLE RESULTS

3 Erasmus Corners

2 eTwinning projects

1 Website

2 Newsletters

Int. Gam-Jam